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12/17/2020 Update

Updated: Dec 17, 2020

Hi folks. Sorry it's been a while. We've been hard at work on development. But I wanted to wish all of you happy holidays! and also give you some updates on what we've been working on.

Decal King

In this season of giving why not get the game developer in your life a copy of "Decal King."

That's right! Decal King, your trusted solution for decal fx in Unity for any render pipeline, is part of Unity's New Year Sale. It's 50% off, bringing the price down to $12.49, a great value for such a low price.

This is a huge sale for the Unity Asset store, so if you have been thinking of adding to your Unity asset collection, now is the time to do it.

If you use any of our affiliate links, we will get a commission for anything you purchase with no cost to you.

Also, if you make a purchase of $120 or more, be sure to use the coupon code "GOODBYE2020" to save 5% on your purchase.

Again thanks to all of you for your support.

Happy Holidays!

Buoyancy Asset

Unfortunately, we have decided that we should devote 100% of our efforts to our main project Scrap Seas. Therefore we have decided to abandon our plans for releasing a buoyancy asset to the Unity Asset Store. Sorry if this disappoints any of you. If you are still interested in that project let us know and we may reevaluate our decision.

Scrap Seas

We are making good progress on "Scrap Seas" the game is to function as a rogue-like in a world that can be described as "Mad Max on the Ocean." We have set up a pretty solid basis for everything. I plan on providing a more detailed update with some pre-alpha footage next week, so please follow us on Facebook or Reddit if you want to be notified for that.

We are adding in some of the final bits of content before we can start collecting feedback from play testers. If you would like to be one of those play testers who receive early access to pre-release builds of the game, please sign up for our e-mail list here:

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